A character can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Creatures outside the spell's area, even the caster, cannot see through it.The spell can be cast on a point in space, but the effect is stationary cast on a mobile object. The darkness is impenetrable to normal vision and darkvision, but the caster can see normally within the blacklit area. radius emanation centered on a creature, object, or point in spaceDuration:1 round/level (D)Saving Throw:Will negates or none (object)Spell Resistance:Yes or no (object)The caster creates an area of total darkness. Undead creatures that are subjects of armor of darkness also gain +4 turn resistance.īlacklightEvocation Level:Darkness 3, Sorcerer/Wizard 3Components:V, S, MCasting Time:1 actionRange:Close (25 ft. Finally, the subject gains a +2 bonus on saving throws against any holy, good, or light spells or effects. The subject can see through the armor as if it did not exist and is also afforded darkvision with a range of 60 feet. In any case, it grants the recipient a +3 deflection bonus to Armor Class plus an additional +1 for every four caster levels (maximum bonus +8). The shroud can, if the caster desires, conceal the wearer's features. Armor Of DarknessAbjuration Level:Darkness 4Components:V, S, D FCasting Time:1 actionRange:TouchTarget:Creature touchedDuration:10 minutes/levelSaving Throw:Will negates (harmless)Spell Resistance:Yes (harmless)The spell envelops the warded creature in a shroud of shadows.
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